Saw a mudcrab the other day.
Nov. 18th, 2011 10:15 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Trapped in Skyrim playthrough, send help.
(The leader of the Thieves' Guild is voiced by Stephen Russell, and his name is Mercer Frey. It's like some sort of fandom singularity.)
(The leader of the Thieves' Guild is voiced by Stephen Russell, and his name is Mercer Frey. It's like some sort of fandom singularity.)
no subject
Date: 2011-12-22 02:05 pm (UTC)However, Bethesda's writing and voice-acting chops are several magnitudes below BioWare's. I would almost bet my house they hired Stephen Russell because the guy has excellent range so they could pay one man to voice roughly a bazillion different characters, and some of the other VAs either haven't actually been paid or had to have the moments when they read the script directions aloud edited out. (Stephen Russell is EVERYWHERE. He's a lot of generic male Bretons and Bosmer, most of the Thieves Guild, a chunk of the Assassins Guild, one shady mage, several noblemen and some pirates. Then there's Wes Johnson, who's the God of Madness, a dead assassin, Skyrim's answer to the Joker and basically Cthulhu. And Jim Cummings, who's...everyone. Everywhere. Everyone.)
But there are Icelandic accents. Which is awesome.
...Also Skyrim is more First Person Shooter-y. Pick a weapon, spell, power and/or shield and go on your merry way, with Stamina and Magicka as ammunition and Health very gradually restoring itself outside of fights. Dragon Age is more DnD, with positioning and forethought factoring into encounters.
I have no idea if any of that helps.
no subject
Date: 2011-12-22 04:43 pm (UTC)It was actually very helpful! And I continue to be conflicted, because on the one hand, I... am not a huge fan of lore, when it's not related to the characters. On the other hand, it sounds like the biggest sandbox to play in EVER, and in a way, the setting itself sounds like the character. So. And I do dearly love unreliable narrators and puzzles to figure out. Not. Not literal puzzles, though. And I think that if I do play it, knowing what to expect will vastly improve my chances of enjoying it.
The prevalence of lore has been one of my major problems with video games of late, though, and I'm not really sure why. Probably some combination of breaking the flow of gameplay (they're too long! and heavy!) and having less patience for devoting a huge chunk of time to video games.
How many NPCs are in Skyrim? Like, are there towns of people? A few isolated camps? A spectrum?
Also, d'aww, Stephen Russell. And now I really want to go pick Thief back up again, except the only computer I had that was able to play it is dead. D: