I've resolved to not mention or research or obsess over
9 until it is released (oh god eight months why). TO THAT END, I have decided to research/obsess over
Bioshock instead! Apart from the amusing fact that the developers admitted they just did their best to remake
System Shock 2,
the trailer for the sequel (which I admit to being
deeply skeptical about) and the discovery that they're going to try and adapt it as a movie (because once they plunder the depths of the comic industry, Hollywood'll need a new source of ideas, clearly), I found something rather neat.
One common complaint about the game – from the sane people, anyway – is that the enemies aren't really varied enough. I think I agree, but only in the sense that there aren't enough
combat variations. The Thuggish, Leadhead, Spider, Nitro and Houdini Splicers, along with the Little Sisters and Big Daddies, really don't require a whole of experimentation to find combat styles to suit the different types. You can improvise if you
want to, but the game doesn't really encourage it the way, say, any Valve product does.
That's kind of a pity, because in the
personality aspects, there's variation aplenty. And somebody decided to demonstrate just how much by making compilations of each of the Splicer model variants, so I'm posting them here for anyone on my flist whose played the game (or doesn't mind spoilers).
There's a lot of the 'junk' noises – coughing and screaming and so forth – but also a lot of the lines I hadn't been able to make out before due to our television's sound sucking. Some of them have odd names that don't immediately call up the images of the people they belong to, so I've put a physical description beside each one.
( Also be warned: Spoilers, disturbing content, and a lot of swearing. )