Saw a mudcrab the other day.
Nov. 18th, 2011 10:15 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Trapped in Skyrim playthrough, send help.
(The leader of the Thieves' Guild is voiced by Stephen Russell, and his name is Mercer Frey. It's like some sort of fandom singularity.)
(The leader of the Thieves' Guild is voiced by Stephen Russell, and his name is Mercer Frey. It's like some sort of fandom singularity.)
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Date: 2011-12-22 06:01 am (UTC)My definition of forever is maybe inaccurate, but whatever.
Skyrim vs Dragon Age: go. (Basically, there were a lot of parts that annoyed me about playing through DA, and I want to know whether Skyrim has the same things that bothered me. Except I don't know if I can put my finger on what it is that bothered me about DA. There just seemed to be a lot of... running around that I didn't care about. The ratio of running around to plot was not satisfactory. And I didn't like the fact that if you wanted to learn about the huge world they'd built up, you had to read about it instead of getting most of it through the storyline/missions.)
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Date: 2011-12-22 02:05 pm (UTC)...Okay, here's the deal. The developers of Skyrim wanted to make a world that felt like it had a very deep sense of history, and more than that, of history that has been fought over and magically warped and misrepresented and lost and found and misheard and badly translated and lied about. There are several metric fucktons of reading involved in building a vague timeline of Tamriel's past, and that's if you believe the sources, which are almost never one hundred percent reliable. You might find a crisply written, concise and clear report on why Talos Septim, the Ninth Divine, was not truly a mortal ascended to godhood - commission the High Elves, who have a vested interest in Talos' divinity being questioned and probably also have racially-motivated dislike for a man who became a god (because humans are inherently inferior to them). You might also find the badly-spelled, semi-coherent rambling of a man saying that Akatosh (the Dragon God of Time) and Alduin (the World Eater, harbinger of the endtimes, and also a dragon; sometimes seen as an aspect of Akatosh) cannot possibly be the same entity because his dad told him and he heard one day in a tavern and so on, and that could actually be very close to the truth. Personally, I LOVE IT ALL LIKE BURNING. But it's heavy stuff. Often it's not even relevant, the way history books about the Middle Ages aren't entirely applicable in modern times. There is fiction-within-the-fiction. Stories written to be stories in-universe. (Many of them are short stories with twist endings that I found very clever.) But! Unlike Dragon Age, it is not vital.
ARGH LENGTH LIMIT
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Date: 2011-12-22 02:05 pm (UTC)However, Bethesda's writing and voice-acting chops are several magnitudes below BioWare's. I would almost bet my house they hired Stephen Russell because the guy has excellent range so they could pay one man to voice roughly a bazillion different characters, and some of the other VAs either haven't actually been paid or had to have the moments when they read the script directions aloud edited out. (Stephen Russell is EVERYWHERE. He's a lot of generic male Bretons and Bosmer, most of the Thieves Guild, a chunk of the Assassins Guild, one shady mage, several noblemen and some pirates. Then there's Wes Johnson, who's the God of Madness, a dead assassin, Skyrim's answer to the Joker and basically Cthulhu. And Jim Cummings, who's...everyone. Everywhere. Everyone.)
But there are Icelandic accents. Which is awesome.
...Also Skyrim is more First Person Shooter-y. Pick a weapon, spell, power and/or shield and go on your merry way, with Stamina and Magicka as ammunition and Health very gradually restoring itself outside of fights. Dragon Age is more DnD, with positioning and forethought factoring into encounters.
I have no idea if any of that helps.
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Date: 2011-12-22 04:43 pm (UTC)It was actually very helpful! And I continue to be conflicted, because on the one hand, I... am not a huge fan of lore, when it's not related to the characters. On the other hand, it sounds like the biggest sandbox to play in EVER, and in a way, the setting itself sounds like the character. So. And I do dearly love unreliable narrators and puzzles to figure out. Not. Not literal puzzles, though. And I think that if I do play it, knowing what to expect will vastly improve my chances of enjoying it.
The prevalence of lore has been one of my major problems with video games of late, though, and I'm not really sure why. Probably some combination of breaking the flow of gameplay (they're too long! and heavy!) and having less patience for devoting a huge chunk of time to video games.
How many NPCs are in Skyrim? Like, are there towns of people? A few isolated camps? A spectrum?
Also, d'aww, Stephen Russell. And now I really want to go pick Thief back up again, except the only computer I had that was able to play it is dead. D: