nano_moose: Black Plague. Philip shines his torch over what may be a corpse. ([BP] if fate frowns)
Every time I think Hannibal Lecter can't possibly make me think any worse of him, he goes and proves me wrong. It's not supposed to be a competition you utter fucking be-suited DISTILLED ESSENCE OF DICKHAT. I can't muster up any literary monologuing because of how much I just want him to die.

Although, man, Chilton is going to feel like suuuuch a dumbass in maybe a couple of months. Probably not proportional to his actual level of dumbassery, which has its own gravity well and distorts the light of distant stars, but every bit helps. I also want to kick Will in the groin a little, but honestly, I don't think anything I could do would possibly be worse than what he'll feel when he finds out.

Man. Anyway, the distressed wailing can be traced in my direction, if that was confusing you. Sorry.

I DID IT!

Mar. 9th, 2014 07:59 am
nano_moose: Digger. A rat...with wings. And a message pouch. ([D] a metaphorical pigeon)
I made the shift! This may have have been due to the lovely and well-explained instructions provided by the Dreamwidth folks that allowed me to import all my stuff. (Because I can't just leave it there or something. What do you take me for, some kind of crazy person? I must have my posts. My posts. My precioussss.)

So hello again! I apologise for the long vanishment. I tried to make my presence known, but "popping up out of the blue to jabber for a while and then sinking again" was probably not that effective or, er, endearing. I assure you that I was not dead or in even moderate peril - just angry at Livejournal and confused by Tumblr.

I am studying English Literature so that I may get a degree. It is enjoyable! This semester we are looking at Romanticism. The level of pouting performed by authors I once viewed with awe is spectacular. One thing I love very much about this topic (and the Arts) is that studying these people who've been enshrined in the halls of Brilliant Creators reveals - to my slight surprise - that they are still people. And this fact makes their work far more appealing, because it didn't arise from some hidden wellspring of genius that no one else discovered, but from where art arises in anyone. Things like sadness, joy, anger, frustration, boredom and - of course - the need for money. Some of the Romanticists thought they could found great governments and societies on their philosophising, so they could be as naive as we are, too. It's a continuously repeated but always wonderful discovery to make. Especially with the additional discovery that women wrote just as well and just as much, even if that keeps being forgotten.

...That was all a bit heavier than I intended, so have a picture of one of my dogs. His name is Caliban. I named him that because I thought the name the shelter gave him was too dignified. He's mostly called Cal, and he is a good boy.

Whosh a good boy? )

Good boy.
nano_moose: Spec Ops: The Line. Cpt. Walker stands over a fault in the road, watching sand tumble into blackness. ([L] lines in the sand)
I don't know whether to recommend Spec Ops: The Line, because having finished it I'm quite sure that I never want to play it again. It's very mean to shooter fans and its gameplay is pretty indifferent.

But despite it being set in a city occupied by refugees and American troops in the middle of the desert and wracked by sandstorms, it reminds me very strongly of Bioshock. It uses Nolan North to his fullest potential. It had Bjork and Jimi Hendrix in the soundtrack! It makes "No Russian" look utterly absurd (which is good, because it was). Its visual design should be freakin' studied.

If you do decide to play it, I would recommend lining up a game where you can just walk around being nice to people and chocolate (or your comfort drink of choice) for afterwards. And try not to think about white phosphorous.

There is not a single speaking female role, though, which is aggravating.
nano_moose: Road to El Dorado. Miguel makes an exaggerated authorative face while Tulio looks confused in the background. ([ED] and you don't want that!)
Okay, look, when a thing is not actually Resident Evil, and the only thing I want is that it not turn into Resident Evil, and then it turns into Resident Evil, I think I am justified in complaining!

Especially since there's so much Resident Evil on the marketplace as it is.
nano_moose: Final Fantasy X. Yuna standing on sunset-limned water with her arms at her sides before she begins the Sending Dance. ([ZP] guitar smash)
So...I'm upset about a fictional character's death - really, genuinely upset, the way I was over certain character deaths in ME3 - but not because I don't think that character deserved to die or found the scene particularly sad. That character was an asshole, and plot developments had heightened the assholery to levels where death was probably the most merciful thing.

I'm upset because that character's few redeeming features weren't so much as touched upon.

I'm upset because the one redeeming feature that character did have was written out in such a way that one wonders why they bothered with it in the first place.

I'm upset because what characterisation and redeeming features they did have (pretty meagre) were about-faced in side-material and not in the plot itself.

I'm upset because that character's death was treated without a hint of poignancy.

I'm upset because I feel a little ashamed of being upset about this, because neither I nor anyone else have claimed it was a great story. And it's not. It still isn't.

But I feel much more gutted by this development than, say the ending of Mass Effect 3, and that had a fanbase up in arms enough to see BioWare hastily promise to expand upon it in a move I feel vaguely annoyed about, since I don't much like it when fans think they know better. But while ME3 did wring my emotions out of me, I was satisfied enough with what it gave me, as a piece of entertainment (albeit with a few lingering questions). Here, I'm angry and disappointed, regretting all the time I invested. And nobody's going to be joining me in protest. That's perfectly logical and fine. I shouldn't care this much.

So what does one do when angrily disappointed with a guilty pleasure?

...Hmmm. Probably write fixfic?

If anyone can guess what I'm talking about, um, sorry for the spoilers, if you care. But I kinda doubt it.
nano_moose: Final Fantasy X. Yuna standing on sunset-limned water with her arms at her sides before she begins the Sending Dance. (Default)
Me: That was amazing! Awe-inspiring! I can't wait to see how it'll change everything in the galaxy! What will happen next?
Mass Effect 3: Unreleased DLC! :D
Me: ...What?
Mass Effect 3: Deeeee Eeelll Ceeee!

...That's mildly annoying. Otherwise it was a gorgeous game, though.
nano_moose: Final Fantasy X. Yuna standing on sunset-limned water with her arms at her sides before she begins the Sending Dance. ([ZP] guitar smash)
Something I have decided after flicking through complaints about BioWare and their plot methods:

If you break a story down into its most basic clichés shorn of all context, that doesn't mean the story is actually basic or clichéd. It means you have a rough understanding of the way media is constructed. Good for you. Round of applause. Have a chocolate.

It doesn't form a basis for criticism, and attempting to act like it does makes you look like an asshole.

Signed, Someone Who Directly Compared Mass Effect 3 and Baldur's Gate And Was Blown Away By The Improvement Upon All Aspects Of The Latter In The Former, Thank You Very Much.

(P.S. Also, if you're complaining about how the choices in any of the newer BioWare games are forced, morally restricting and limited, while praising the game based on a system which put a helpful little label on every character to tell you whether they were nice or an asshole, you probably need to re-examine your argument.)
nano_moose: Final Fantasy X. Yuna standing on sunset-limned water with her arms at her sides before she begins the Sending Dance. ([T] a design most sublime)
News about that new Thief game whose working title is too silly to reproduce here is pretty scarce. For all that it was announced more than a year ago, there have been no trailers, no concept art, no prospective features, no hints about the plot or tone or setting or protagonists it may or may not have (and since the third game rounded off the overarching plot pretty definitely, those parts would be important. Those last four things are Thief - their interplay and interconnection with the game mechanics and design made it beautiful). It's been relegated to the back of my mind lately mostly because SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM SKYRIM and to a lesser extent various other things I've been following. And life, too. I suppose life is involved somewhere.

I just found something to spark my interest again, though; a piece of flotsam kicked up by Good Old Games getting their hands onto Thief Gold and Thief 2: Metal Age and poking them into working on today's computers. (Run and buy them now!) Thief did things with sound that games today still don't do. So it was somewhat of a relief to find the fellow in charge of the new game's noise-making (Paul Wier), despite not being Eric Brosius, making this presentation about generative sound (or making noises that shift smoothly in tone, key, scale and general mood according to specific game states on the fly, rather than composing looped backing tracks for each setting or situation). And it was an instant sell for me because of the slow thrumming atmosphere he brought about. No heavy percussion, no noticeable melody, just...foreboding.

Because of course, Thief is not about being James Bond or Solid Snake or Sam Fisher or Catwoman. It's darkness and stone, old magic and the dead, and the ever-present press of technology and zealotry.

...Anyway it's called Stealing Sound and if you don't want to listen to a somewhat nasal-sounding dude talking about the processes going on you can just skip to the last two or three minutes and listen to the impromptu track he plays. The volume might need to be turned up. Also headphones are possibly necessary for the proper experience. Mmm, tasty noise.

Huh.

Dec. 24th, 2011 11:46 am
nano_moose: Final Fantasy X. Yuna standing on sunset-limned water with her arms at her sides before she begins the Sending Dance. ([DP] i demand an explanation)
...LiveJournal just gave me a free paid-time extension.

They're resorting to bribes now? An apology would have worked better.

WTFLJ

Dec. 22nd, 2011 10:18 am
nano_moose: Final Fantasy X. Yuna standing on sunset-limned water with her arms at her sides before she begins the Sending Dance. ([ZP] guitar smash)
Joining the hate-wagon (it's a wagon where everyone sits all bunched up and glaring at each other while the ones closest to the side scream vitriol at whatever target the hate-wagon has acquired, and it is pulled by a flaming horse that kicks people) for LJ's new bullshit. I've been using this site for a pretty mindbogglingly long time, when I think about it, and I don't know whether or not I'm mired in site-loyalty too deeply to extricate myself and go faceplant in Dreamwidth, but every new, inexplicable, insane reduction of this site's usefulness brings me a little closer to deciding.

Also I don't like being made fun of by the site's owners. I gave you money, you assholes. You have to earn the right to publicly mock your customers by providing fantastic service, and you're only just barely hovering around 'adequate' at the moment.

I think I might want to start making preparations to pull up sticks when my paid time runs out. Tips? Suggestions? (I'll probably be using the same name. It's mine.)
nano_moose: Black Plague. Philip stands in a snowfield, utterly dwarfed and alone. ([BP] ...fuckberries)
Trapped in Skyrim playthrough, send help.

(The leader of the Thieves' Guild is voiced by Stephen Russell, and his name is Mercer Frey. It's like some sort of fandom singularity.)
nano_moose: Final Fantasy X. Yuna standing on sunset-limned water with her arms at her sides before she begins the Sending Dance. ([AM] i have no topic)
I has a PS3.

More importantly, I has the means to play a PS3, which I lacked before.

It turns out Uncharted 2: Among Thieves is one of those games where, directly after finishing it, I have the intense desire to stick a syringe in my head and suck out the memory of playing it ala Dark City, so I can play it all over again fresh.

Although I have to wonder if Prototype has broken my moral compass, because I didn't feel bad about shooting all those mooks. Maybe it's the lack of blood? Or dismemberment? Hmm. Or maybe it's because these guys apparently don't feel bad about throwing a tank and one point four bazillion soldiers with machine guns through a sleepy Tibetan village to get at one ninety-year-old guy, who knows.

I guess my point is that one level had throat-singing in its soundtrack and it was sweet, especially because I could identify it when previously I had been flailing due to my complete lack of knowledge about Tibetan (or indeed most Asian) culture. There was also Nathan's notebook full of a) notes and hints about puzzles, b) practical reminders for a globe-trotting adventurer and c) extremely silly doodles about whatever happened to occur to Nate during a quiet moment. Some multilingual.
nano_moose: Final Fantasy X. Yuna standing on sunset-limned water with her arms at her sides before she begins the Sending Dance. ([HP] hear it!)
LOOK. LOOKLOOKLOOK.

LOOK EVERYONE.

It's a Valve Meet the Team video! And it's new! And it's about the Medic!

It's Meet the Medic!

...It's also hilariously gruesome, more so than the ones in the past (and if you've seen the ones in the past, you know that's no mean feat). If you have something against exploding heart muscles, surgery on the conscious (if consenting), disembodied still-living heads and accidental implantation of pigeons into live humans, you might wanna go elsewhere.

If, on the other hand, that list made you laugh, go right ahead. It's even more gross and funny than you can imagine.
nano_moose: Black Plague. Philip stands in a snowfield, utterly dwarfed and alone. ([BP] ...fuckberries)
Um, holy shit.

There's an intensely creepy and beautiful trailer here. )

Look at those colours. ...If it's anything as lovely on release as it looks there, I might need to look into a Steam account. Drat.
nano_moose: Final Fantasy X. Yuna standing on sunset-limned water with her arms at her sides before she begins the Sending Dance. ([ZP] guitar smash)
Bioware:

I can name my player characters. I can name my dog (both of them). I can name Shale's pet rock.

WHY CAN'T I NAME MY SPACE HAMSTER?
nano_moose: Final Fantasy X. Yuna standing on sunset-limned water with her arms at her sides before she begins the Sending Dance. ([ZP] guitar smash)
I think the stupidest line I've heard in Dead Space 2 thus far (and there's some stiff competition) is a scientist saying, with a completely straight face, that only "smart people" will be able to withstand the Marker implanting information into their skulls.

Her words.

A scientist.

"Smart people."

Mmm. And just what is the metric for "smart," lady?

How about "After extensive tests, I believe the implanted information can only be withstood and translated by people with technical and practical intelligence; architects, mechanics, engineers, scientists...to anyone else (even anyone else whose intelligence is great in a different area, such as emotional or creative) it is so much noise, and the overload will eventually drive those who do not fit the criteria to violent, self-destructive insanity. I have yet to isolate the exact mechanism by which this occurs; further testing is needed. Please see attached list for traits proven common to the most productive subjects."

The character writing has improved, marginally, but the rest of the writing, particularly anything involving the MagGuffins or 'scariness', remains very very silly.
nano_moose: Black Plague. Philip shines his torch over what may be a corpse. ([BP] if fate frowns)
Penumbra: Black Plague sure is a great game, but upon finishing it I just want to hide under a blanket with a torch and a pick-axe.

Solution: dog photos.

Bandwidth-killing fluffy fuzzy wuzzy woofle. )
nano_moose: The Iron Giant. Said Giant beaming adorably. (glee!!!)
Dog: I see that bath tub, shampoo, towel, bucket and brush you've got there. I am full of suspicion.
Me: Will cuddles mitigate suspicion?
Dog: TOTALLY!!!
Me: Will they also mitigate being dropped into warm soapy water?
Dog: TREACHERY!!!
Me: But clean, fluffy, nice-smelling treachery! Free of fleas!
Dog: My stench! My glorious stench! Alas! Woe! Curses and damnation!
Weather: HEY GUYS WHAT IS UP DO YOU WANT SOME RAIN HERE HAVE SOME RAIN
Me: ...I actually could have done without that.
Dog: KARMA!!!
Me: I'm still washing you, though.
Dog: Akdfhdsfhfdghfhggfnoooooooo

And that was how the dog and I became equally wet when I was only supposed to be washing the dog. At least the shampoo left me smelling of Aloe-Vera.
nano_moose: Final Fantasy X. Yuna standing on sunset-limned water with her arms at her sides before she begins the Sending Dance. (you ignorant scaremongering cockbags)
Tutorial in How to Kill Deathclaws When You Are Nano's Usual Charismatic Gun-slinging Genius Character Made from Wet Tissue Paper:

Step 1: Buy the very biggest gun you can. My choice was the Anti-Materiel Rifle, which is, from the stock to the muzzle, about the same height as my character and made for punching through tanks.
Step 2: Giggle. Wonder whether this counts as overcompensation if you don't actually have or want a penis.
Step 3: Make friends with the Brotherhood of Steel to get some Power Armour and the training to wear it. Put it on.
Step 4: Preen.
Step 5: Drug yourself up until you could actually see God and sell your pee to him for a thousand caps an ounce.*
Step 6: Down some Bighorner Steaks just to be sure. If you have Cass as your companion, drink all of your whisky and try not to imagine your liver leaping out from beneath your intestines to beat you to death in revenge.
Step 7: Save.
Step 8: BANZAAAAAAAAI!!!
Step 9: Die.
Step 10: And again.
Step 11: Try for a stealthy approach.
Step 12: Fail, because of your incredibly oversized gun and heavy, clanking armour.
Step 13: Die several more times until you've memorised the positions the Deathclaws will attack from.
Step 14: Finally succeed in killing them all.
Step 15: Victory dance!
Step 16: Die stepping off a cliff in withdrawal haze.
Step 17: Repeat from Step 8, until you remember to save directly after killing them all.
Step 18: Victory dance!

But actually, New Vegas is pretty cool when I'm not being spanked by the higher-level enemies. More later.

*In the game, that is. Chemical enhancement will not improve your performance in real life. Winners don't use drugs.

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nano_moose: Final Fantasy X. Yuna standing on sunset-limned water with her arms at her sides before she begins the Sending Dance. (Default)
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