nano_moose: Final Fantasy X. Yuna standing on sunset-limned water with her arms at her sides before she begins the Sending Dance. (nerdrage!!!!)
[personal profile] nano_moose
After three weeks without internet in my apartment, I have learned an important lesson.

It is - and you must listen closely - it is that you must, whenever possible, read the instructions.

I could have really used that twenty-five dollars.

Sigh.

In any case, you may have noticed the tag, which refers to the fact that I finally picked up Mirror's Edge and - well, it wasn't everything I was hoping it would be. No spoilers after the cut, but there is a great deal of pretentious niche-gamer rage.

Goddamnit, DICE, you make all these promises, you get my hopes up, I invest my unwavering faith in your commitment to making a new and exciting IP, and you pull this shit. It's worse than if you'd just been making Gears of War 2 because, well, I expect to hate that game on general principles and so it's not a shock when I do. This is almost Warrior Within all over again, with the added sting that there are so many things that are right, but you failed in ultimately the most vital areas and it brings the whole game down.

An important edict for any game based around fluid movement, everyone: it must be forgiving and intuitive. This is not a negotiable feature. This is the key to why Sands of Time was so great (and sadly one of the problems with the sequel; Warrior Within almost entirely swapped it out for non-linearity and the price, in my opinion, was too high, but never mind). Even if the character is constrained by linear environments, it must feel as though they are not. The player must feel utterly in control of the character's movement, which must itself be graceful, flow unbroken unless they get the timing completely wrong. And in SoT, the time-rewind even made that part almost fun. I am not suggesting anyone wholly rip the mechanics out and place them in a new environment, changing nothing, but there are lessons to be learned there.

Mirror's Edge was its best when I knew precisely where to go, precisely how to get there, and could simply do so, in a single attempt. When I could hear the rhythmic pounding of Faith's feet in my heartbeat, vision edged by motion blur; when it was though I myself was dancing on a red tightrope between the blazing white/colour of the world below and the absolute, glorious blue sky.

The rest of the time was divided between repeated and failed attempts to conform to impossible timing constraints and combat mechanics, both in horrifically closed-in environments. I refuse to believe it was playtested enough. No normal human would have accepted anything so uninituive and unforgiving.

The thing that infuriates me most about all this is that people are going on and on (and on and on) about how great Dead Space is, but that might not be for the reason you think. It's a fine game, but no more; it does very little new, takes no risks, and its setting and story has little thought invested in it but whatever it takes to rip off Alien and System Shock while removing what made those the classics they are. And yet, while generic, it really does deserve higher scores than Mirror's Edge, an original and truly fascinating premise, because Dead Space is almost ridiculously well-presented and consistent while Mirror's Edge is tragically schizophrenic and the gameplay and atmosphere suffers. I hate that. I hate that it makes me think that. I hate it. This is an honest attempt at innovation and its failure is probably going to be blamed on that, rather than the developer incompetence truly responsible.

Why are the games I look forward to so frequently fouled up in execution? Even Bioshock wasn't as amazing as it could have been and it was made by some remnants of LGS. Why is Valve the only company capable of making good on their promises?*

I'm going to go play Sands of Time again to mitigate the rage.

Goddamnit.

...At least Fallout 3 is awesome. Pretty much exactly what I'd hope a 3D Falloutverse would look like and full of care, detail and love. I might talk about that later; it'll be nice to not be complaining about something.

*Oh god. After this, the new Prince of Persia game had better cure fucking cancer or I just can't take it any more.

Date: 2008-12-08 05:37 am (UTC)
From: [identity profile] thebaconfat.livejournal.com
See, posts like these make me wish I were on your level of gaming knowledge, so I could actually, er, converse. And maybe say something to make you feel better.

Disappointments suck, and you're right about how the innovation will get blamed, and the whole thing, the whole way the gaming industry is geared towards... well, non-gamers, and people who want to play the same damn game and blow up the same damn heads over and over again, it makes me frustrated. Because this medium can be so much more than that.

Totally talking out of my ass?

Date: 2008-12-08 06:12 am (UTC)
From: [identity profile] squeemu.livejournal.com
Kinda like the comic industry, but in reverse. Where it's geared toward people who have followed comics their entire lives and know ever tiny facet and don't really care that none of the comics have anything resembling a good story or good character development or good artists. Or uses the medium to its fullest extent.

Date: 2008-12-09 01:41 am (UTC)
From: [identity profile] squeemu.livejournal.com
Having the flexibility/forgivingness in Prince of Persia is so, so nice, but I gotta say, right now I am not feeling it so much because I just finished leaping from falling stalagmite to falling stalagmite and the angles kept being weird and he'd go leaping off into the middle of nowhere. THAT IS NOT WHERE I POINTED YOU, PRINCE. SERIOUSLY. I think I died, like, three times.

I thought I had more to say to this, but apparently not. Meh.

...I do vaguely really want a Prince of Persia icon, though. Possibly with running and a pretty background. Things I need to check into when I have more time!

Date: 2008-12-08 06:09 am (UTC)
From: [identity profile] squeemu.livejournal.com
Internet! Yaaaay! I was vaguely wondering about the radio silence, but attributed it to the fact that a) you were probably busy with school and b) I haven't replied to anything you've said in forever and therefore would not magically get new comments in my inbox. Sadface.

...also, shameface, because I haven't replied to anything in forever. Blah. (I will attribute that to school and finals eating me! Seriously, I went in to school to work today and yesterday. My weekend, who has stolen it. WAS IT YOU, TEACHER WHO GAVE US THREE HUGE PROJECTS TO FINISH IN ONE WEEK? AND A TEST A WEEK AND A HALF BEFORE? YEAH. YEAH I THINK IT WAS YOU.)

I find your posts about gaming really interesting because when I play a game, my liking and disliking it is usually just a general thing. If you press me, I could probably complain about how it took me forever to do things, or how the characters didn't have depth, or WHAT THE HELL I DON'T KNOW WHAT TO DO NOW D: D: D:, but I couldn't pick it apart like you do. And so it's really cool to hear about this and go, "Oh! Oh yeah! So that's what was wrong with X."

That whole "forgiving and intuitive" movement thing is why I like games like Sly Cooper and Prince of Persia. I feel like I am totally awesome, hopping from tiny point to tiny point. It's why my dad is so impressed whenever he watches me play it, because he thinks I'm just awesome at knowing how far to jump.

So yes! Good point! And I am glad to know that I should definitely not buy Mirror's Edge.

And! I would be interested in hearing your thoughts on Fallout 3! Not that I have played it yet. ...I kinda want to, but, uh, knowing how many other games I still have on my list? Not sure when it's going to happen, if ever. But I've heard really awesome things about it, so.

(Random note: I was at a big family lunch this afternoon and my cousin, playing with one of the little kids, kept talking about the "sands of time" and I kept wondering if she had played PoP. Which I really doubt, because I am pretty certain the only video game she's ever played is DDR.)

butting in

Date: 2008-12-08 06:20 am (UTC)
From: [identity profile] thebaconfat.livejournal.com
WE DO HAVE FALLOUTS 1 and 2, so we totally need to sit down and play those sometime. (But not until I get a mouse for this computer.)

I am very proud of you for working on your insects this weekend! ALMOST DONE!

lolol you said butt also your icon

Date: 2008-12-08 06:45 am (UTC)
From: [identity profile] squeemu.livejournal.com
Really? I knew we had one, but I didn't know we had both! And yeah, I would like to play those! BUT ONLY IF YOU PROMISE TO SOMEDAY WATCH ME PLAY/YOU PLAY THIEF. (Christmas time, here we come!)

:D Yaaaaaaaaaay! ♥

Man, I wish you weren't going back to Canada for Christmas if only so we could play video games together. There are so many I shouldn't play without you around.

Date: 2008-12-29 05:46 am (UTC)
From: [identity profile] thebaconfat.livejournal.com
Oh man, thank you for the tips! I really need to play it when I have a good window of time in which I can be properly obsessive about playing the game and exploring things thoroughly. And when I have a mouse for my laptop.

I have seen the intro and it is so, so cool. And thanks to my brother I got to see the intro for Fallout 3 just the other day! I WANT TO PLAY IT.

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