I want you to plaaaaaaaay it. D: The first two games are a lot more...I feel like I should say 'polished'? Even though they aren't as shiny? There's more of that awesome random detail (like "Do not push this button." Hee).
The sad thing is you don't see too much of the Hammers, except for one guy who spends his entire 'screen' time bitching about the Mechanists. I wanted to pat him on the shoulder and tell him I agreed, but he still had his giant hammer and I'm pretty sure he wouldn't have appreciated my concern. Oh well.
Well, in Deadly Shadows, things are pretty bad, but in Metal Age, there is no reasoning with the people after you. At one point, you come across a massacred village of Pagans - they didn't attack, they weren't planning anything and their only possibly sinister action was farming some plants. The dead include children. There are ghosts. It is not a barrel of laughs. Garrett actually sounds rather shaken by it.
I admit I consulted a playguide at one point in TDS, and it was in the Cradle, and I've been battling with myself over whether to tell you about it, because it is a very, very annoying place to get stuck. But I don't think you're far enough in yet.
You don't have the kill them (and usually you can't), it's just so you can be even sneakier and dodge around their line of sight. And yeah, I must warn you that Metal Age is a fair bit harder than Dark Project - more complex objectives and HUGE GIANT ENORMOUS SERIOUSLY I AM NOT JOKING areas that are extremely easy to get absolutely lost in. Also, there is no Easy mode. And the easier you set the game, the less you see of it.
THEY ARE - GOD THEY'RE EVEN CREEPIER THAN I THOUGHT. Okay, you know how I said you can hear them crying to themselves? There's also a second voice, a hollow monotone that seems to give them orders and says things like "Do not let yourself be fooled again". It's just. AGH. They laugh when you knock them out and you hear the nobles talking about them and it is all heebie-jeebies inducing like almost nothing else.
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Date: 2007-04-29 02:42 am (UTC)The sad thing is you don't see too much of the Hammers, except for one guy who spends his entire 'screen' time bitching about the Mechanists. I wanted to pat him on the shoulder and tell him I agreed, but he still had his giant hammer and I'm pretty sure he wouldn't have appreciated my concern. Oh well.
Well, in Deadly Shadows, things are pretty bad, but in Metal Age, there is no reasoning with the people after you. At one point, you come across a massacred village of Pagans - they didn't attack, they weren't planning anything and their only possibly sinister action was farming some plants. The dead include children. There are ghosts. It is not a barrel of laughs. Garrett actually sounds rather shaken by it.
I admit I consulted a playguide at one point in TDS, and it was in the Cradle, and I've been battling with myself over whether to tell you about it, because it is a very, very annoying place to get stuck. But I don't think you're far enough in yet.
You don't have the kill them (and usually you can't), it's just so you can be even sneakier and dodge around their line of sight. And yeah, I must warn you that Metal Age is a fair bit harder than Dark Project - more complex objectives and HUGE GIANT ENORMOUS SERIOUSLY I AM NOT JOKING areas that are extremely easy to get absolutely lost in. Also, there is no Easy mode. And the easier you set the game, the less you see of it.
THEY ARE - GOD THEY'RE EVEN CREEPIER THAN I THOUGHT. Okay, you know how I said you can hear them crying to themselves? There's also a second voice, a hollow monotone that seems to give them orders and says things like "Do not let yourself be fooled again". It's just. AGH. They laugh when you knock them out and you hear the nobles talking about them and it is all heebie-jeebies inducing like almost nothing else.